About Me

Kanglai QIAN(钱康来, Anthony)

  • Born in May, 1990
  • From Wuxi, JiangSu Province, China
  • Now Residing in Beijing

I’m a big fan of rendering and started playing around this when I was an undergraduate. Gained some experience about image processing, GPU acceleration in school, I’m working as a game developer in a small company. Unity is the main tool for me so most of my recent blogs are related to it, but I also spend a lot of part time playing with UE4 and KlayGE.

Also I like ACG a lot, along with figma, Gundam and so on :D

portait figma figma2

Education

  • Tsinghua University (2012-2015)
    • M.C.A.
    • Supervisor: Bin Wang
    • The Institute Of Computer Graphics & Computer-Aided Design
  • Tsinghua University (2008-2012)
    • B.Eng.
    • School of Software
  • Jiangsu Xishan Senior High School (2005-2008)

Experience

  • Work & Internship
    • Senior Engineer at SoulGame (July 2015 - Present)
    • Game Develop Intern at Netease (Aug 2013 - Sept 2013, Aug 2014 - Sept 2014)
    • Research Intern at Google (July 2012 - Oct 2012)
    • Exchange Visitor at USC (July 2011 - Aug 2011)
  • Publication
  • Honors, Awards & Fellowships
    • Excellent Thesis, Tsinghua University (2012)
    • Outstanding Graduate Award, Tsinghua University (2012)
    • 2012 Greater China Engineering Intern Scholarship, Google Inc. (2012)
    • National ScholarShip (2014, 2010, 2009)